Maya 2019.1 Update Release Notes

Maya 2019.1 Update Release Notes

Access the Maya or Maya LT 2019.1 Update from your Autodesk Account.

This page lists what’s fixed in this update, and any known issues. For information on new features, see the What’s New topic.

What’s Fixed

Incorrect initialization of complex attribute structure causes crash on file open MAYA-96827
Invisibility Evaluator state does not always update MAYA-97994
Crash when baking key animation MAYA-97095
Butterworth filter undo is slow with large datasets MAYA-96545
Vertex and UV manipulation breaks on meshes with keys MAYA-96360
Interactive Bind Skin Tool: unable to shrink, move, or rotate the capsule MAYA-96918
Playback frame rate is slower than real-time if no other application than Maya is running MAYA-97108
NURBs evaluation crash with scenes containing animated surface modifiers MAYA-97525
Modifying deformer set confuses the connections MAYA-97681
Graph Editor: Retime tool cannot undo and leads to a crash MAYA-97988
Graph Editor: Euler filter is not processing sibling curves correctly MAYA-96934
Parallel Evaluation : Maya crashes when rendering frame 1 but not frame 20 MAYA-97115
Select Playbast/Options crashes using Black Magic drivers MAYA-52819
Image plane performance is slow on Mac OS X MAYA-96326
Cycle warning when editing vertices on a blend shape target MAYA-96448
Crash when selecting IK Control MAYA-96383
Using weightBlended skinning zeros all normals on mesh MAYA-96548
Cannot type in values for IK handle in Channel Box / Attribute Editor MAYA-97495
Maya graph editor hangs animating cameras MAYA-96740
Crash saving a file that has a HIK XML file using id 0 MAYA-97251
Joint orientations not evaluating properly MAYA-97619
Butterworth/Key Reducer filter : Enabling “Preserve Keys by Tangent” when “Preview” is on, causes a crash MAYA-96523
Incorrect Squash and Stretch behavior in DG Mode MAYA-97635
Keying NURBS with Vis Connections Freezes Application MAYA-98255
Joint rotate pivot does not move MAYA-98278
Crash creating proxy attributes MAYA-96743
Crash deleting nodes from simple rig MAYA-96043
Missing dependency propagation during graph construction causes crash during playback or scrubbing MAYA-97067
Transforming multiple selected controls connected to a character set does not work MAYA-97965
Creating a set a second time duplicates the first set in the Outliner MAYA-97138
Missing sets in outliner when creating 10+ sets (or 2+ quick select sets) MAYA-97140
Incorrect Module path set with autoLoader.mll plugins MAYA-97183
Entering a backslash in the plugin manager search window causes it to become blank MAYA-96111
Creating node from PyMel fails after first instance MAYA-96995
Some python commands no longer auto-convert its parameters to strings MAYA-97841
Custom nodes (such as Mash waiter node) do not show in Outliner unless Searched MAYA-97142
Walk Tool Broken, Error: Line 1.47: “$walkToolMessage” is an undeclared variable. MAYA-96879
“File Save As” does not save to correct location (no longer defaults to the project location scenes directory, rather to the last location that was open) MAYA-97785
-importTimeRange “override” is not working MAYA-97528
V-Ray Sets missing (like displacement) in the Outliner MAYA-97199
A newly created character set does not appear in the Outliner MAYA-97141
referenceQuery: “Cannot find the associated namespace” after renaming reference namespace MAYA-93953
Memory corruption and crash when the garbage collector invoked from a thread cleans up widgets MAYA-97411
Dictionary Attributes not being stored as expected MAYA-98129
Blend shape targets lost when importing FBX MAYA-98158
Crash when calling exit() in mayapy without standalone.uninitialize() MAYA-98279
Crashing when importing .ABC files with extra attributes added MAYA-97947
Mirror not working properly in -Z axis MAYA-98149
Maya crashes opening scene where polyPinUV history was previously deleted MAYA-96987
Maya crashes when using 3D Paint Tool on NURBS MAYA-96646
polyPlatonic, PolyDisc, polySuperShape, and PolyGear unavailable in batch mode MAYA-97425
Select > Inverse for NURBS CVs clears the selection MAYA-97231
Lag when selecting multiple large meshes while UV Editor is open MAYA-97493
Long pause when selecting a large number of small meshes while the UV Editor is open MAYA-97472
When replicating children of LOD_Group with inputConnections set to True, grandchild nodes are not duplicated MAYA-96586
art3dPaintCtx exportfilesave fails to export attribute map MAYA-94548
Boolean operations create invalid geometry causing Maya to crash MAYA-96623
Mirror Offset does not work MAYA-96639
Maya does not recognize polydisc node in prompt mode MAYA-96141
Crash while deleting Components on instanced Objects (with display of border edges on) MAYA-98277
Poly Mirror not working if “Cut geometry” is on and “Offset” is 0 MAYA-97950
Light editor state becomes corrupt if referenced lights are deleted in the referenced file MAYA-89343
Maya: Crash on import of Maya scene with legacy render layers enabled MAYA-96325
Save As path in File Dialog is not the path of the file opened anymore MAYA-97725
UI : field colors of non-keyable attributes are hard to read MAYA-89968
Unable to re-dock toolbox(windows) without resizing. (Please see Notes section below for more details on this fix) MAYA-97252
MayaQWidgetDockableMixin the close event is never triggered when closing the window. MAYA-94300
Accessing freed memory when exiting mayapy from static initializers and destructors MAYA-76822
Workspaces: “Reset Current Workspace” does not restore widgets to their original size MAYA-98160
Outliner lags with large number of elements (faces) expanded MAYA-97812
Selection of objects causes continuous memory leak MAYA-96343
MHWRender::MIndexBuffer: Linux: wrong number reported by “ogs -gpu” when using custom buffers MAYA-97392
Wireframe not visible for geometry override MAYA-96642
Viewport 2.0 display of stereo cameraSet is incorrect MAYA-97646
MTextureManager always creates mipmaps MAYA-96428
Geometry corruption with UV Editor in Shaded Mode MAYA-97018
Viewport 2.0: nCloth: Connection Density Range curve from constraint node not updating MAYA-97641
castShadows attribute is not evaluated properly if it’s connected to another attribute MAYA-97439
Skin-Delta Deformation Incorrect Behavior when Referenced MAYA-95858
Fixed broken draw and selection when plugin shape has -1 value for MVertexBufferDescriptor::offset() MAYA-96511
Performance issue – updateRenderItems called every frame MAYA-96556
Display glitch whilst modeling in the viewport MAYA-97863
Maya 2018 UV Editor is slow when many other meshes are in the scene MAYA-96374
Some UVs are only visible when you zoom out MAYA-96235
IGS LinearWire Simulation behavior incorrect MAYA-97975
Utility tab of XGen editor in Maya 2019 is blank MAYA-96786

Known Issues

mayapy in Maya 2018.4 not exiting with correct return code. MAYA-96273

Issue: mayapy exits with the wrong return code

In Maya 2018.4, the Maya exit code was changed to avoid potential crashes when exiting without calling standalone.uninitialize(). Maya does not know of the exit code when it is provided directly to the Python exit() function; therefore, it cannot pass it along to the system on final exit.

To resolve the issue, call the uninitialize function and the Maya quit command, which will run the registered exit callbacks and exit with the right error code.

Alternatively, you can also workaround the issue by doing one of the following:

Set the environment variable MAYA_NO_STANDALONE_ATEXIT to 1 for the pre-Maya 2018.4 behaviour

Call os._exit(value) instead.
If you are using Maya 2019.1 Update with MtoA 3.2.0, you may experience a crash if you hide or unhide a light while Arnold RenderView is running.

Workaround: Render with MtoA 3.2.1 instead. To obtain the installer, visit:
Unable to re-dock toolbox(windows) without resizing. MAYA-97252

If you are on the Centos 7 (Centos 7.4.1708 and KDE 4.14.8) platforms, you may encounter an issue where you cannot redock windows such as the Maya toolbox after undocking them.

Workaround: Set the environment variable MAYA_WORKSPACES_ALWAYS_SHOW_TAB to 1 so that the tab remains present and can be used to select, dock and redock.
Crash on Maya startup when encountering OpenCL initialization errors. MAYA-92488

Workaround: Do any of the following:

1. Uninstall the Intel OpenCL driver. On Windows, do this via Control Panel > Programs and Features.

2. Modify the registry as follows: HKLM\SOFTWARE\Khronos\OpenCL\Vendors (for 64-bit applications).

These registry keys should contain one REG_DWORD value for each OpenCL platform. If you change the REG_DWORD value for a platform from 0 to 1, then that platform will no longer enumerate. The advantage is that if you change your mind, you can re-enable the platform by changing the value from 1 back to 0.

For more information, see the ICD loader extension specification:

See also:

3. Edit the Maya.env file and add the line: MAYA_DISABLE_OPENCL=1
Author: VfxDream

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