The Shaman (African Fantasy)
Personal work
concept NAGY NORBERT (African Fantasy Shaman)
Evozon Game Studio
https://www.artstation.com/artwork/1ZD1o
African boy
African boy.
I developed this personal work to study a little organic modeling , rendering and composition. I used some photographic references of children and tribes of Africa located on the Internet . Putting into practice some techniques learned in the workshop Gilberto Magno .
-Modeling
-Texture
-Shader
-Render - C4D
-Lighting
-Composition
https://www.artstation.com/artwork/EwG1q
Realtime Alchemist in Marmoset
And then guys, this is a personal work for my participation in the artstation challenge, I decided to bring him to Marmoset to study a little light, texture and render of the tool, I did not focus on redoing his retopology because it was only for study inside Marmoset ok
https://www.artstation.com/artwork/XwJgD
https://www.instagram.com/welloliversan/
Concept by artist Geraud Soulie
https://www.artstation.com/artwork/PKElr
https://www.artstation.com/artwork/3nAWv
Turing machines - Alan Turing
This is a personal project that I had started modeling in Cinema 4D. And in the middle of the way I decided to finish in Blender. I used Substance3DPainter to generate the textures with UDIMUVs. Shader, lighting and final Cycles render in Blender.
https://www.instagram.com/welloliversan/
Turing machines, first described by Alan Turing in Turing 1936–7, are simple abstract computational devices intended to help investigate the extent and limitations of what can be computed. Turing’s ‘automatic machines’, as he termed them in 1936, were specifically devised for the computing of real numbers. They were first named ‘Turing machines’ by Alonzo Church in a review of Turing’s paper (Church 1937). Today, they are considered to be one of the foundational models of computability and (theoretical) computer science.
https://www.artstation.com/artwork/eJmKBJ
Shaman
Personal work developed for studies, concept of the character of the artist Igor Krstic
https://www.artstation.com/artwork/WOV2D
(Orc ) Ner'zhul
Orc. My first personal job with an Orc. Developed for modeling, light, texture and rendering studies.
Inspired by the concept of the great artist Tony Sart, I really like his Illustrations
https://www.artstation.com/artwork/oA01dO
Succubus Naamah
I created this character as a personal project of Alvaro Ribeiro amazing course. Before starting the project I had chosen with concept but halfway I decided to create a version for this character.
Succubus Naamah
https://www.artstation.com/artwork/2xQR6J
Enough of War
Hello guys. This is a personal Enough of war project that I developed in my spare time to be able to study more lookdev, texture, modeling and rendering. Modeling done in C4D and rendering in Blender/Cycles.
The Tank is a free model on cgtrader.com and I redid his texture using Substance3DPainter.
I also used in my project on the wall of the building two pieces of art by a street artist that I really like, Banksy.
https://www.artstation.com/artwork/eJObQ3
Shaman
Hello guys, I decided to do this personal project for study. I used Zbrush, Substance Painter and Blender render cycles!
Concept: Yujin kim
https://www.artstation.com/artwork/r9g29E
Queen of the Daraas
Hi guys! Personal project developed for studies during the "Face for Games" course by teacher Rafa Souza
Concept: Nagy Norbert
https://www.artstation.com/artwork/2qQwxA
ORC
This is a personal project that I am developing. But I decided to work on my head first to study Substance Painter and Octane in 4D cinema.
https://www.instagram.com/welloliversan/
Realtime Portal
Personal project developed for studies.
Unreal Engine 5, Megascans, Substance 3D Painter, Cinema 4D e Zbrush
https://www.artstation.com/artwork/JergBn