AI Learns Human Pose Estimation From Videos

    DensePose-COCO Dataset We involve human annotators to establish dense correspondences from 2D images to surface-based representations of the human body. If done naively, this would require by manipulating a surface through rotations – which can be frustratingly inefficient. Instead, we construct a two-stage annotation pipeline to efficiently gather annotations for image-to-surface correspondence. As shown below, in the first […]

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3dsMax 2019 has been released.

Meet 3ds Max 2019! https://area.autodesk.com/ Hello! My name is Neil Hazzard, and I’m Principal Engineer for 3ds Max. I’m really pleased to present 3ds Max 2019, coming out this Thursday, March 22. This release focuses on making it simpler and faster to create certain visual effects, and on features that make project collaboration and execution easier. But before I dive […]

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Chaos Group Launches V-Ray for Unreal Beta

Seamless import of V-Ray scenes into real-time; ray traced rendering now available in Unreal for architecture, automotive and design.   LOS ANGELES — Chaos Group has introduced the beta for V-Ray for Unreal, joining real-time and ray tracing in a single, unified pipeline. Artists and designers can now bring V-Ray scenes directly into the Unreal Editor, facilitating the fast and […]

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Radeon ProRender for Maya and Blender betas released for MacOS

Radeon ProRender on macOS: Get the Beta Now macOS beta versions of the Radeon™ ProRender plug-in for Blender™ and the Radeon™ ProRender plug-in for Maya® are now available for Apple users to download and test today. Radeon ProRender is our fast, easy, and incredible physically-based rendering engine for CAD designers and 3D artists that is freely available for many popular […]

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