Atoms Crowd makes crowd animation available to anyone. You don’t need any particular skill set to layout your crowd shots and simulate them. You don’t believe it, do you? Wait and see!
Easy to Use
With Atoms Crowd you can layout your shots in several ways and run your first simulation in just few clicks.
The simulation is completely artist driven, Atoms won’t try to take any decision for you. You will always have the final say on everything.
The simulation is completely skeleton based for great animation quality!
No particles! We fully simulate the agent skeletons and only display openGL in the viewport.
Full control on every single entity in the simulation!
Different users can take advantage of their skill sets.
Do you like playing with nodes?
Do you script with Python?
Can you write C++ plug-ins?
If the answer is yes, you can unlock a whole new world within Atoms Crowd.
Atoms Crowd supports characters with any number of legs!
There’s no difference between two, four, eight, twelve legs! Atoms will simulate any kind of skeleton!
Atoms Crowd supports multiple softwares and each integration shares the same workflow!
You can lookdev and prepare your agents in Maya, simulate in Houdini and come back to Maya for rendering. Or do the opposite. Or use only one software. It’s up to you really!
C++ and Python APIs!
Our C++ and Python APIs make it easy for everyone to integrate Atoms Crowd in their pipeline!