Home 3dCorona Renderer 1.6 for 3ds Max Released!
Corona Renderer 1.6 for 3ds Max Released!

Corona Renderer 1.6 for 3ds Max Released!

Corona  announce the release of Corona Renderer 1.6 for Autodesk 3ds Max! Focus is on speed in rendering & workflow, with overhauled Distributed Rendering, improvements to IR, the Corona Image Editor for working with your images outside of any 3D application, bake LightMix settings into the scene, 3ds Max 2018 support.

The wait was worth it, the Corona team giving you some really sweet features with this version! Find out what’s new in the video and quick facts below:


For the tl;dr generation – get a brief look at what’s new:

Read more for full details on the update and the download link!


If you want to just download and install while you read, you will find the latest version at:





  • We’re giving you up to 200% speed boost  in scenes where direct lighting from HDRI environment is dominant, compared to Corona 1.5.2
  • 5x faster LUT parsing
  • New stratified random sampler makes noise disappear faster
  • Glare is rendered 33% faster
  • Interactive rendering is virtually a real-time experience now thanks to subsampling; refresh rate was also improved, and unnecessary restarts fixed
  • Support for the latest Embree provides an additional 2-3% speed boost
  • Memory usage is  lower when using deformable motion blur


  • New improved UI on master and slaves
  • No more missing assets, as they are sent automatically to each render node
  • Memory usage is reported by the slaves
  • Adaptivity now works with DR…
  • …which means faster rendering
  • …and that noise limit can be used with DR


  • Introducing the Corona Image Editor (CIE) – a portable application which loads Corona EXR files and supports all Corona VFB features, including adjusting LightMix and Denoising without re-rendering, and without running your 3D software
  • LightMix has been given a generous UI upgrade, and you can now bake its properties directly into the scene
  • The Corona VFB now features curves, sharpening/blurring, and various UI improvements
  • Shift-click to add new render regions, and Ctrl-click and drag their borders to make them fuzzy; regions’ size and position are also saved within the file
  • Corona Scatter can now scatter in regular patterns, and on splines
  • Triplanar map lets you forget about seams and stretching on complex organic and geometric forms
  • Multimap UI has been enhanced with frequency spinners and random gamma
  • Round Edges is now virtually impossible to distinguish from real chamfered geometry, and it renders faster
  • Corona Lights with directionality enabled are not rendered black anymore
  • Bloom and glare now works with spherical VR renders, without seams or distortion
  • Stereo images without the spherical projection can be used to create classic side-by-side stereo images and animations
  • Corona Bitmaps can now be rotated using degrees when used in the Environment slot


  • The long awaited terminator shading fix is finally here! The faceted shading on low poly objects, visible especially when bump mapping was used, is a thing of the past!
  • A free set of IES profiles is now included in the installation (thanks Real-IES for providing these!)
  • New photographic LUTs have been included (thanks to Kim Amland, known as Dubcat on the forums, for providing these!)
  • Rendering progress on Windows taskbar lets you see progress while using other applications
  • 3ds Max 2018 is supported


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