Houdini 16.5 latest release!

TORONTO: Nov 7, 2017 – SideFX is pleased to announce the release of Houdini 16.5 – which continues Houdini 16’s push into character, rigging and animation enhancements – as well as adding a wide variety of new features and improvements in VFX, modelling, rendering and UI. The SideFX R&D team has been packing a ton of new features and enhancements […]

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Atoms Crowd is now available!

Atoms Crowd Home Atoms Crowd Atoms Crowd makes crowd animation available to anyone. You don’t need any particular skill set to layout your crowd shots and simulate them. You don’t believe it, do you? Wait and see! https://www.youtube.com/watch?v=eqtR_m9c8-0   Easy to Use With Atoms Crowd you can layout your shots in several ways and run your first simulation in just […]

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Terragen 4.1 is now available

Terragen 4.1 is now available with major optimizations and new features. Plus find us at SIGGRAPH 2017 in LA, Planetside Software will have our own booth. Read on for more… Terragen 4.1 Update + SIGGRAPH 2017It’s been a while since you’ve heard from us and we’ve been hard at work on an awesome Terragen update for all of you. The 4.1 […]

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Project Dogwaffle team releases Howler 11.1

VFX-friendly paint package gets new watercolour media, improved render engine and foliage painting The Project Dogwaffle team has released Howler 11.1, the latest update to its VFX-friendly paint tool – or, as developer Dan Ritchie describes it, its ‘(un) natural paint program’. The update adds a lot of new features to Puppy Ray, the built-in renderer, updates to foliage painting, […]

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Foundry announces Elara and Bunsen

UK-based Foundry announced two new tools. Elara is a cloud-based platform designed to give an edge to independent professionals and small to medium-sized studios. Bunsen is a new software focused on the Architecture, Engineering and Construction (AEC) industry that provides the foundation for building unified and scalable enterprise visualization pipelines. Through a rules-based workflow, Bunsen aims to reduce the complexity […]

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